Stillhour Orchard
Time advances only when you move or wait. Bump an adjacent creature to strike it. Avoid its next step and reach E after defeating both creatures.
Gentle roundup replaces attacks with two lure cages. Creatures still chase every second beat; lead them onto a cage to close it, then leave through E. Bumping is blocked, so positioning and waiting—not damage—win this route.
How to play & accessibility
Time advances only when you move or wait. Bump an adjacent creature to strike it. Avoid its next step and reach E after defeating both creatures.
Tap controls, or Tab then Enter/Space to activate every board cell and action. Arrow keys move where supported. R restarts. Z undoes in calm puzzles. Small numbers identify cells in row-major order. All controls are at least 44 pixels.
Source & original design
Compact original rules study inspired by the listed mechanic, not a full reproduction. New name, board layouts and CSS artwork; no source assets copied.
Source: Lord Ambermaze